Caracol

These small felines pack more fury than their small size implies. The Caracol are an individualistic race, priding themselves on their own achievements, which some may say were achieved through sheer luck.

Ability Score Increase
Your Dexterity score increases by 2.

Age
A Caracol reaches adulthood at the age of 10 and generally live up to 50 years.

Alignment
Caracols tend to favor the rights of individuals, and thus tend away from lawful alignments.

Size
Caracol average about 3 feet tall and weigh about 40 pounds. Your size is small.

Speed
Your walking speed is 25 feet.

Darkvision
Thanks to your feline senses, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.

Nimble
You can move through the space of any creature that is of a size larger than yours.

Subrace Options
You are able to choose between a Caracol Brave or Tough.

Subrace: Brave
As a Caracol Brave, you can easily sneak your way in and out of trouble.

Ability Score Increase
Your Charisma score increases by 1.

Naturally Brave
You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

Subrace: Tough
As a Caracol Tough, you are hardier than the average Caracol and have some resistance to poison.

Ability Score Increase
Your Constitution score increases by 1.

Tough Resistance
You have advantage on saving throws against poison and diseases, and you have resistance to poison damage.

Naming Convention
Arabic and Egyptian names (feel free to put your own twist). Only married Caracol have a surname. The surname is typically a combination of both partners names, occasionally they will collaborate to come up with an entirely unique name together.