Downtime Activities

Alchemist (Current level: 1)
You may spend one downtime action on any of the options below:
 * Gain 2 free potions of healing. (Requires Level 2)
 * Gain a random uncommon potion. (Requires Level 3)

Cemetery (Current level: 1)
Spend a downtime action to roll on the "Commune with the Fallen" table: (Requires Level 2)

Characters seek wisdom from a fallen hero. Roll a d12 and consult the table opn the next page; characters receive that benefit for the session. If players receive a result from a class they have level(s) in, they instead gain an additional 5% XP bonus for the session. Any human may choose the additional XP bonus instead, if the result would give them access to a spell.

Commune with the Fallen
* You may use primeval awareness without expending a ranger spell slot, in which case treat the ability as if you expended a first-level spell slot.

Horse Stables (Current level: 1)
Spend a downtime action to gain the use of a horse for the upcoming adventure. (Requires level 2)

Library (Current level: 1)
Spend a downtime action to gain one of the following benefits:

Level 1

 * Spend 15gp to gain a Study die (d4). You can spend this die at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Level 2

 * Gain a free Study die (d4). You can spend this die at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.
 * Spend 15gp to gain 2 Study dice (d4). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Level 3

 * Gain a free Study die (d6). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.
 * Spend 15gp to gain 2 Study dice (d6). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Level 4

 * Gain a free Study die (d8). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.
 * Spend 15gp to gain 2 Study dice (d8). You can spend these dice at any time in the next adventure on any Intelligence or Wisdom check, saving throw, or skill use.

Reconnaissance Unit (Current level: 1)
Spend a downtime action to gain one of the following benefits:

Level 1

 * Spend 15gp to gain a Nimbleness die (d4). You can spend this die at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.

Level 2

 * Gain a free Nimbleness die (d4). You can spend this die at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.
 * Spend 15gp to gain 2 Nimbleness dice (d4). You can spend these dice at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.

Level 3

 * Gain a free Nimbleness die (d6). You can spend these dice at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.
 * Spend 15gp to gain 2 Nimbleness dice (d6). You can spend these dice at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.

Level 4

 * Gain a free Nimbleness die (d8). You can spend these dice at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.
 * Spend 15gp to gain 2 Nimbleness dice (d8). You can spend these dice at any time in the next adventure on any Dexterity or Charisma check, saving throw, or skill use.

Training Fields (Current level: 1)
Spend a downtime action to gain one of the following benefits:

Level 1

 * Spend 15gp to gain a Fitness die (d4). You can spend this die at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

Level 2

 * Gain a free Fitness die (d4). You can spend this die at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.
 * Spend 15gp to gain 2 Nimbleness dice (d4). You can spend these dice at any time in the next adventure on Strength or Constitution check, saving throw, or skill use.

Level 3

 * Gain a free Fitness die (d6). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.
 * Spend 15gp to gain 2 Fitness dice (d6). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

Level 4

 * Gain a free Fitness die (d8). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.
 * Spend 15gp to gain 2 Fitness dice (d8). You can spend these dice at any time in the next adventure on any Strength or Constitution check, saving throw, or skill use.

Zara's Forge (Current level: 1)
Spend a downtime action to request a service from Zara. This requires level 2. Level 3 unlocks rare items. Most of her services are commission-based. You tell her what you want, and she quotes you a price and an amount of time. There are a few other things she offers, shown in the table below:

Spending Metapoints
Metapoints can be used to unlock item schematics and tattoo designs for Zara's Forge. Items can include things like bags of holding, while tattoos are soulbound magic items. Doing so requires a downtime action.